mgavrilov was kind enough to send me a couple of RAW files and I am just going though them to offer suggestions and my comments on this page are all based on the two files that I have here in front of me. It is surprising how much one can learn from working with the original RAW files.
The first issue is that left and right hands are individual files, but they are not single track MONO files, they are each two channel stereo files with one blank channel. This doesnt sound like a big thing until you try working with them.
Instead of being able to pan a channel right or left, the sound either drops or raises but stays on its side. This makes inverting them a difficult process and one doesnt have the required control to be able to create a proper stereo sound stage
I made it so that my application (Reaper), made single track mono files of the side of the stereo file that contained the sounds. This then let me be able to control the file properly, however, that is when I discovered two more things:
1. The basic recording levels are captured at -3. Thats great for a final output but too high for a RAW file, it should be around -12 at the highest parts for best results and...
2. This is the hard one... though the right side microphone captures the right hand pretty well, the left side microphone captures both sides, with the right hand only slightly less than the left hand. When played together sounds like massive bleed-through. On top of this, because the right hand sound is captured from a different bounced source, there is a distinct time delay between the right hand as heard from the left and right channels. Very undesireable and distracting.
In the case of the file being in this condition, there is not much that can be done to improve on it because of the bleed-through. What needs to be done is:
1. Recreate the recording, but creating two MONO files and record at lower levels, around -12db peaks so that it gives us a great file to be able to play with in the post process.
2. The placement of the mic for the LEFT hand is in a less than optimal location... it captures too much of the right hand side likely due to bad placement and room acoustics via echo or bounce back from a close wall. The sound from that direction needs to be reduced or blocked.
Since we are talking a music only file and not a video, microphone placement is much easier, so bring the mics much closer, like right hand mic points to the keyboard and is about 1 foot away from the accordion grill and 45degrees to the right side of the accordionist as they are looking at it. The left mic is placed 1 foot in front of the edge of the accordion bass side and to the left far enough that the microphone points to your left hand when the bellows are extended. The height of both is about the middle of the height of the accordion as it sits on you. See picture below:
Here you can see my expert drawing skills (lol). The red circles are the mics and you can tell where I suggest they be pointed.
Now, there may need to be some more experimentation needed for best microphone placement, but this is a good place to start from. If you are hearing a bit too much mechanical noise from the accordion, move the mics 1 foot back and 1 foot wider each side and compensate with the recording levels to again be around -12DB at the peaks.
Next is the issue of sound bouncing all around. This happens because it is likely a small room and has bare/reflective walls. A lot of the issues could be resolved by doing something as simple as maybe turning around to face in another direction or
[font=Tahoma,Verdana,Arial,Sans-Serif]using some kind of sound absorbent material. This can be anything from a mattress stood up on its side to thick blankets hung up on the wall to a moveable sound panel that one can make for fairly reasonable amounts (YouTube has many examples of portable sound absorbing walls made from wood and fiberglass, for example). The grey line in the picture represents this sound absorbing material[/font]
Just doing these things will result in big improvements in the basic recording, and from there, it gives you a chance to do some post processing to improve things even more.